So, as with all things, change happens. It is awesome when the MUL adds Battle Armor squads and also makes them faction specific.
v2.1 has been release with some further clean-up, clarification, and some slight changes.
So, as with all things, change happens. It is awesome when the MUL adds Battle Armor squads and also makes them faction specific.
v2.1 has been release with some further clean-up, clarification, and some slight changes.
So today has been a year in the making. With the release of our initial ruleset for Alpha Strike 350 Tournament Rules we have run a dozen or more tournament overseeing 400+ Alpha Strike games and through that we have taken all we have learned and enhanced our ruleset to v2.0
Major changes include:
We are looking forward to continue the playtesting and journey we are on. We are thankful for all the brave souls that have jumped on the train and are enjoying this as much as we are.
New rules can be found here.
Today we had a great interview with our first International guest, Agustín Sieiro Barja aka GodandDavion. He is a Camo Specs artist and renown Tournament Organizer for the European Battletech Community. We talk painting, modeling, tournaments, the international scene (mostly Spain) and a bunch of other topics.
Plus upcoming events, and regimental news.
Cast Members
Host: Matthew “Bloodbath” Behrens
Co Host: Andrew “Minnow” Krull
Co Host: Aaron “Coach” Krull
Co Host: Charles Gideon
Co Host: Thomas “Silent C Raven” Kruger
Special Guest: Agustín Sieiro Barja
Podcast can be found here.
Gen Con is officially scheduled and Wolfnet Radio will be there! Today we talk about Gen con, Wolfnet Fashion line, Swag, Megamek 48.0, and throw in some Battle Reports as well. Hope you all enjoy the show!
You can listen/download the podcast here.
Be sure to check out our Wolfnet Radio Apparel store at https://wolfnetradio.qbstores.com/
Also be sure to follow us on our Facebook Page, Youtube Channel, and also join our Patreon.
Cast Members
Host: Matthew “Bloodbath” Behrens
Co Host: Andrew “Minnow” Krull
Co Host: Aaron “Coach” Krull
Co Host: Charles Gideon
Co Host: Thomas “Silent C Raven” Kruger
This Episode is proudly sponsored by Ares Games and Miniatures. You can find everything you need for your Battletech addiction at https://ariesgamesandminis.com/
Wolfnet is happy to finally have Kevin Witt, aka Brushido aka Hot Sauce on the show with us to discuss Painting Techniques, proper Brush Care, as well as many…. many other things 😀
Sit down, grab a drink of your choice and enjoy the show! Be sure to check us out on Facebook Page, Youtube Channel, and also join our Patreon.
Also Check out Brushido and other great CSO artists at camospecs.com
Cast Members
Host: Matthew “Bloodbath” Behrens
Co Host: Andrew “Minnow” Krull
Co Host: Aaron “Coach” Krull
Co Host: Charles Gideon
Co Host: Thomas “Silent C Raven” Kruger
Special Guest: Kevin “Hot Sauce” Witt
Scrumbler Brush: Found Here
This Episode is proudly sponsored by Ares Games and Miniatures. You can find everything you need for your Battletech addiction at https://ariesgamesandminis.com/
Hello Wolfnet! Sorry for being late with this episode 🙁
Today the gang talks about Garage Con 2021, News around the Battletech Community, Patreon, and more 350 Tournament Format talk. Enjoy!
Cast Members
Host: Matthew “Bloodbath” Behrens
Co Host: Andrew “Minnow” Krull
Co Host: Aaron “Coach” Krull
Co Host: Charles Gideon
Co Host: Thomas “Silent C Raven” Kruger
This Episode is proudly sponsored by Ares Games and Miniatures. You can find everything you need for your Battletech addiction at https://ariesgamesandminis.com/
Today is a great day. After almost 3yrs of brainstorming, writing, and playtesting we are proud to make available our Alpha Strike Core Tournament Rule Set.
For those that just want the rules click here.
I have been thinking back over the past couple years on the blood, sweat, tear, fights, disagreements, etc we as a group have gone through in our attempts to get out a fair, balanced, and most of all fun set of rules to help people come together and roll dice. The above rules remove the need for discussions on Era, Tech Level, Clan, Inner Sphere, etc, etc… Show up with your Army, pick your list, and start rolling dice.
These rules are also extremely flexible to allow large groups to quickly organize and start playing too. Want to play a team(s) game… easy. Pick an arbitrary PV (suggest multiples of 50) and form up teams and start playing. Flexibility was one of our requirements and I think we achieved that.
Please check us out and join our Facebook group at https://www.facebook.com/WolfNetRadioPodcast
Once there lookup and join our Discord server to get in on the discussions.
I would like to thank the entire WolfNet Radio Podcast group for all their hard work. It was a long arduous road but we found our destination.
I would also like to thank our podcast listeners and members on our Discord. This rule set is better because of the respectful, thoughtful and in depth conversations we had there.
Now, grab the rules, get your Army created and start rolling some dice.
This has been something I have seen people ask for on the forums and I have been meaning to put this up for a while now. This is taken from the MechForce Quarterly North America Volume 2, Issue 2.
A Solo System for the BattleTech Game – by Mike and Ian Nelson
Most BattleTech scenarios are intended for two or more players. Well, “two or more players” is great if your roommate enjoys BattleTech or if you have a friend nearby to game with. Maybe, if you are lucky, you belong to a gaming group or know people who play at a local hobby shop. But what happens if you can only play once a month because opponents aren’t readily accessible?
We were on the BBS where one of the past winners of the BattleTech Open at the GEN CON Game Fair was asked what he did to prepare for the tournaments. He replied that he played every day he could. He studied all of the hex maps and read and reread the rules.
But how do you practice if you’ve read all the books, looked at all the maps, and don’t have a regular gaming partner? the answer is the Gauntlet. It is a set of basic rules designed to allow solo BattleTech play. You fight against a force of drones that are randomly located.
EQUIPMENT
You will need a half dozen six-sided dice of the same color; two 20-sided dice of different colors; Map Set #3, Rolling Hills #2; SDR-9K Venom with Record Sheet; assorted dice; and pencils.
SETUP
The Rolling Hills #2 map should be placed so that you can read the hex numbers. The top is considered north.
DEPLOYMENT
The attacker enters from the south edge of the map after the drones have been deployed.
Each of the six defending drones is placed by rolling 2D20. Assign one color D20 to columns and the other to rows. Both dice are rolled together, with 16 through 20 on the column die and 18 through 20 on the row die being re-rolled. The resulting numbers show where to place the drones. The drones are represented by the same color D6s, with each drone having its own number. When you are finished, you should have six dice with numbers one through 6 showing. The drones are left in place for the remainder of the game. The drones automatically face toward the attacking ‘Mech at the beginning of each round. Drones can torso-twist, as allowed in the BattleTech rules.
DRONE WEAPONS
The weapons cannot be greater that one-half the Combat Value of the attacking ‘Mechs weapons. The drones can have up to 10 weapons. For example, the attacking ‘mech is a SDR-9K Venom with four medium pulse lasers. Each laser has a Combat Value of 32, for a total of 128. Therefore, the weapons on each drone cannot be worth more than 64 points.
DRONE MODIFIERS
Use standard modifiers for the drones the first couple of times you run the Gauntlet. The best way to do this is to calculate their modifiers using the same Movement, Piloting, and Gunnery as your ‘Mech and pilot. Calculate the modifiers for drones 1 and 2 as if they had walked their full movement; for drones 3 and 4 as if they had run their full movement; and drones 5 and 6 as if they had jumped their full range. Add all other applicable modifiers.
Drones | Weapons | Movement | Gunnery |
#1 | 2 MPLs | Walk-8 | 4 |
#2 | 2 MLs | Walk-8 | 4 |
#3 | 1 LRM 10 | Run-8 | 4 |
#4 | 1 A/C 5 | Run-8 | 4 |
#4 | 10 MGs | Jump-8 | 4 |
#6 | 1 SRM 6 | Jump-8 | 4 |
GAME PLAY
The attacker moves onto the board after the drones have been placed. His objective is to score a single hit on each drone within eight rounds. The attacker then stalks and destroyes the drones with a second hit as quickly as possible. All the rules in the BattleTech Total Warfare are in effect.
VARIATIONS
1: Drones are re-rolled and placed on a new hex each round
2: At the start of each round, 1D6 is rolled for each drone. The result is used as a direction indicator. Use the Scatter Diagram from Total Warfare. The drone is moved that number of hexes in the indicated direction, based on the assigned Movement rate. If a drone’s movement takes it to the edge of the board, treat it like a bounce.
3: When one drone is destroyed, another replaces it. The new drone cannot fire or be fired upon until the next turn.
4: The Level of Difficulty can be adjusted by increasing or decreasing a drone’s weapons, Gunnery skill, Movement rates, and the number of hits required to destroy it.
5: Drones can be assigned an armor value and must receive the corresponding damage to be destroyed.